Bottles slide in from the left along the rails. The gun is fixed dead centre and points straight up — there is no aiming, you just tap to fire. The bullet only travels that one vertical line, so you have to shoot the moment a bottle crosses it.
The bullet keeps going up and punches through everything on the line. When bottles on all three tiers line up with the muzzle at the same moment, one shot breaks all three — and the points and streak add up together. That is the key to a high score.
The ▧ button in the top-left cycles through four scenes: a night street, a rooftop at dusk, a rainy neon corner and a snowy night. Your pick is remembered next time, and B on the keyboard does the same.
Hits in a row without a miss build a streak, and the multiplier climbs from ×1.0 all the way to ×3.0 (capped at an 11 streak): multiplier = 1 + 0.2 × (streak - 1), counting at most 10 steps. A miss or a bomb resets it.
From level 5, hanging bottles show up, swaying on a rope. From level 7, arc bottles skip the belts and fly across on a curve. From level 9, a boss bottle arrives every four levels.
Passing a level checks your running total against the global TOP20 — make the cut and a dialog lets you enter a nickname (no contact info, links or ads). Your highest level and total are saved on this device, so next time you pick up where you left off; use Reset in the result panel to start over. When bullets run out you can watch an ad for 5 more (ad slot coming soon).
The level settles when the bottles run out or you run out of bullets. You need to clear at least 60% to pass — fall short and the next level stays locked until you replay this one, so do not waste bullets on empty shots. Every unused bullet is worth 40 points. Stars are just a grade: all cleared is 3, 80% or more is 2, half or more is 1.
There are 15 levels in total and that is it — the site does not offer endless grinding. Higher levels bring more bottles (10 + 2 × level), more speed (+8% per level, up to 2.6×), a bigger bomb share (up to 26%), more power-ups (one per three levels, up to four) and a shorter spawn gap.
A conveyor-belt bottle shooter with streak multipliers, double-score bottles, bomb bottles, hanging and arc bottles, and three power-ups. It gets harder every level, with boss bottles from level 9. Pure front-end, works on phone and desktop.